On one way to build up a computer model of the multibody system dynamics
DOI:
https://doi.org/10.21638/spbu01.2022.112Abstract
A technology of an object-oriented modeling is under consideration. This technology is applied to the cases of the multibody systems virtual prototypes dynamics creating. General approach for creating the models is described. The approach is based on the multiport representation for the mechanical system to be simulated. The object-oriented paradigm turned out to be an efficient tool for constructing complicated models especially for the cases of large or very large dimencions. Several examples of the machines dynamical models from different topics were implemented.Keywords:
object-oriened modeling, dynamics of a vehicle, rolling disc on the horizontal plane dynamics, dynamics of the wheelset, joint constraint, servoconstraints, skateboard, non-holonomic constraints, contact models, dynamical verification
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Articles of "Vestnik of Saint Petersburg University. Mathematics. Mechanics. Astronomy" are open access distributed under the terms of the License Agreement with Saint Petersburg State University, which permits to the authors unrestricted distribution and self-archiving free of charge.